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Dawn of Worlds

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Dawn of Worlds Empty Dawn of Worlds

Post  Caput Sat Jul 10, 2010 6:43 pm

So, the other DoW.

I have a map for us to use here:
Dawn of Worlds Contin11
The continent lacks a name at the start of the game. The gods and/or the cultures they create will have to name it themselves. It is mostly rock and extremely fertile earth, but nothing grows yet.
It has a moon, which is much like our own, although unblemished by marks and a sun, which again is much like our own, but appears exactly the same size as the moon in the sky. There are also stars and a set of other celestial bodies, one for each deity, which can be anything you like. If you want the moon, the sun, the stars or one particularly bright star, by all means, have them and change them from the earth norm as much as you like.

I don't know if we need to strictly define a scale, but at the moment, I'm thinking in terms of one hex being 3-5 normal mountains, or 2 huge ones. A city would be represented by a dot rather than actually drawn and a small town or village would not be shown.

I'm not sure if it would be best to edit the map as an image or in maptool. If anybody has an opinion, please voice it.

I'm currently thinking that the climate for the entire continent will start temperate, but when you first create terrain in an area, you can describe what it's like there and other players should use that as a rough guideline for making things nearby.


Some rules:

Even if you pay the cost of creating something in order to completely destroy it, it still leaves a trace that can be found by archaeologists, wizards or the like.

1 Hex = 1 inch. If a hex is less than half land, you can have your land based effects (like a forest) cover it for free if you're already filling an adjacent hex. Same applies if you're building a kelp forest and an adjacent hex is less than half water.

There are a couple of medium sized islands that cover less than half of 2 or 3 hexes, but not more than half of any. You can affect those whole islands for the cost of a single hex.

When you spent power, describe how your god causes the change.

When you make or change something on the map, make description of it.

An Example turn might be:

(gain 9 power, for a total of 12)

Seething with drunken rage, Bonzel hurls the very stars down from the heavens to set the city of the gnomes afire. He laughs heartily as their buildings crumble and their children scream. After this, nobody, gnome, god or otherwise, will outlaw his worship again, if they know what's good for them. Not once they see the hills flattened and the ground cracked like this. Not when they have seen the ruin Gnommenburg has become or the ashen wasteland that once grew the crops which fed its people.
Never one to miss and opportunity, he directs the stars so that their impact craters spell a message to their creator. His tongue sticking out in concentration, he begins to right in his usual perfect calligraphy.
"Dear Sir,
It has come to my attention that you suck..."

(Spent 10. Total power 2)

A post would also include the updated map of the world.

If you are interested
Please say so. You might even post your god, describing how he finds himself here, his personality, what, if anything, he is god of etc.
Be warned, I am going away soon. I am hoping to get the ball rolling and create a post or two before Monday, when I will be away for a few days. I am gone a week very shortly after I get back from that, too. Hopefully it won't cause too much trouble. I might be able to post while away, but it's not certain.
Don't worry about formatting your character thing like mine. Doing it that way just seemed to make the most sense for that particular god.


Last edited by Caput on Sun Jul 11, 2010 12:39 pm; edited 1 time in total
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Dawn of Worlds Empty Re: Dawn of Worlds

Post  Xaer QwickBlade Sat Jul 10, 2010 10:24 pm

When the world was barren, Methalos fell from an empty sky in a burst of flame that scarred smoke across the horizon. He fell to the world in a barren field and then arose to look about the landscape. What he saw displeased him. The land was not only barren, but plain and flat. Standing tall above the ground, he decided to bring his blessings to the land.

Appearance
Methalos has no set form, choosing an appearance that fits his unfathomable will at whatever moment, yet somehow distinct. His favored form at the dawn of time being a swirling mass made of water wood and fire, all constantly devouring the other, with three limbs to hold him above the ground, and three more to move the environment. This form has only one head on top his noble being, but 3 glowing eyes of red, blue, and brown that face forward and do not bother looking back while he strides like a colossus across the land.

Domains
Methalos is the bringer of the three all consuming truths. He brings the gifts of madness, which in tail brings inspiration, which then brings manipulation (but not always in that order, that would get boring.) He sees his gifts as guiding pillars for the truly great things to stand on, and bring them ever closer to share in his glory. Methalos takes great pleasure in indulging in his own domains as well, often acting on the first thoughts of either madness or inspiration that he thinks of. Always willing to share his fun, he often saves his best for the mortal world around him instead, doing what he deems any necessary changes to make them happen.

Personality
Methalos commonly changes or modifies the creations of other gods, although he sees this as improving them and is always a little surprised when someone else wants to ruin his fun instead of joining in. Other gods will find his acts sometimes a random boon, and others an equally random bane to their creations. Any mortals that know of him and believe in his influence, may attribute discoveries and revelations to him, as well as any damning fixations. Not willing to just grant a man a vision and always leave it at that, Methalos has also been known to lend a hand to the very changes a blessed or cursed would desire. Mortals that meddle in politics of their kind have also been known to beseech his power to bring their visions to life, just as much as artists and craftsmen.

Celestial mark
Thalomes is a dark star in the sky, never in the same place twice and not visible normally to the naked eye by mortals. However, once every 5 years for a single night, the star shines bright enough to bathe the night in a twilight glow. This is said to be an eye of Methalos, and allows him complete awareness of the land. However once every one hundred years the star bursts into so bright a light as to outshine the sun. This is said to be when he opens all three of his eyes, and marks a great culling of his power.


Last edited by Xaer QwickBlade on Mon Jul 19, 2010 9:08 am; edited 4 times in total (Reason for editing : spelling)
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Dawn of Worlds Empty Re: Dawn of Worlds

Post  Caput Sun Jul 11, 2010 12:31 pm

Virrael

Background
Virrael is a force intimately tied with the continent. He grew up from the ground, right in the centre, out of a seed. He believes he was created along with the continent, or is the only escapee of an unimaginable holocaust that flattened the land and cleansed it of all life. When our game begins, he is young, having matured in a single season and begun to manifest all around the land, learning its shape and nature.

Appearance
Virrael is part man, part tree and part not. His size varies depending on his whim, but he's always really big by the standards of anybody to whom he appears. Below the waist he has a broad trunk with gnarled, far reaching roots that sometimes move, as though they were tentacles.
Above the waist he has a head, torso and arms, with dark flesh, traditional elven proportions and a slender tail. Where a human man would have hair, he has leaves, no two of which are the same.
Two branches grow from his head in the shape of enormous stag horns and many thicker branches grow out of his back, forking, twisting and laden with fruit, flowers and foliage, each example unique.
His eyes are dark, with points of fire at their centres.
He has the claws of a lion and the teeth of a shark.
The ground from which he grows is always strewn with skeletons, which look to be from creatures such as himself, except with legs, no branches and natural horns. He doesn't know if these creatures were his creators, failed experiments by his creators or unlucky gods who were naturally produced by the land, but lacked the sustenance to survive until they became self sustaining. Whatever their nature, the deaths of these beings fed him through his brief infancy and allowed him to live and grow strong.

Nature
Virrael is the god of pain and pleasure, joy and suffering, conception and death. He loathes emptiness and stagnation and already has a good idea of how to fix it with mortal lifeforms.
His philosophy is that you need the bad stuff, like death and horror, for the good stuff to have any significance. He feels that it must inherently be taken for granted without something against which to contrast it. For that reason, he makes no distinction between having nothing to lose and having nothing at all. He embodies the needs of life and the struggle to meet them, but also everything good about being alive. He and the Buddha would not see eye to eye.
Whether he is good, evil or somewhere between depends greatly on your point of view, but he has no qualms about doing or creating terrible things in order to make good things more meaningful.
He is extremely emotional and not the most rational of people. Other gods should expect him to love some of their creations, despise others and think that the rest would be better if they were hunted through the streets be ravenous jaguars.
Other gods shouldn't see him as genuinely hostile unless their goals or nature are absolutely opposed to his own. He's more likely to try and improve what they make than try to spoil it and is more likely to commit an atrocity to make a point than out of malice.

Virra-Vohor
Virra-Vohor is Virrael's symbolic celestial body. It's a star that appears extremely large in the sky. It's a dull red and looks just like the lights in his eyes. Instead of moving in a regular way, It hunts down other stars and consumes them, growing larger and brighter as it does so, but smaller and duller over time until it reaches the next one. Occasionally, a new normal star buds off from it and is left behind to gradually grow fat.
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Dawn of Worlds Empty Re: Dawn of Worlds

Post  Namillus Tue Jul 27, 2010 8:46 pm

Astalthúm

Background
Astalthúm coalesced in the heavens of the world, a being of great compassion who found himself drawn to warm the world. As he observed Virrael's growth from seed to god and watched Methalos sculpt the earth, he turned his gaze upon the barren earth and brought life-giving water, and winds to spread the seeds of the plants that began to grow, desperate for the touch and blessing of Astalthúm. He is both young and old, a wise power with youthful exuberance.

Appearance
As day dawns, Astalthúm appears young and vigourous, a blonde and bright-eyed man in his early years who is full of life - until noon comes. As the sun goes lower in the sky, however, he ages, growing a long beard as his hair greys, his eyes becoming softer and full of wisdom. When it sets he sleeps, growing more and more youthful, until the new day dawns and he is again a young, energetic man.

Nature
Astalthúm always has wisdom, but in his youthful aspect it is paired with energy and drive, and in his elder visage it is a calm, resigned sort of wisdom. The sun-deity also has control of wind and rain, able to bring life to whatever part of the world he pleases - or burn life away should he be roused to anger, by blasting it with hot wind as he glares balefully upon the earth. However, to see Astalthúm so furious as to scald life itself away is rare indeed, the deity seemingly always compassionate, warm, and loving.

Astala
Astala, so named as Astalthúm's palace of wisdom, is easy to see during the world's day - it is the star that gives the world its life and warmth. Astalthúm gazes upon the world from the palace's highest tower, a smile upon his face as he watches the world's natural beauty unfold.

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Dawn of Worlds Empty Re: Dawn of Worlds

Post  Xaer QwickBlade Mon Sep 06, 2010 8:18 pm

so, when does the game start?
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