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Character Concept/Creation Discussion

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Character Concept/Creation Discussion Empty Character Concept/Creation Discussion

Post  Zanthoroctu Tue Sep 29, 2009 11:21 pm

Consider this an extension of the prior "An American Classic". I'll get to all questions as soon as I can.

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Post  Fragmaster01 Fri Oct 09, 2009 4:06 am

The last to join is the first to put up a charsheet? This is blasphemy. This is madness!
Anyway... presenting a dood: Andy, the snake hereditary Satyr.

History: Andy grew up an only child, out in that empty place of flat known as Kansas. When he was 8, his parents decided to actually go somewhere decent... but failed and picked Chicago. Andy never really got along with his parents, and when he was 14, ran away from home, surviving by stealing from the locals, and mingling with the other homeless. Recently, he has become bolder, and begun going after "bigger fish", stealing from houses and even businesses. On one such occasion, Andy [Message Redacted]. He was picked up by the FBI shortly afterwords, and in exchange for monetary compensation(and maybe some excitement), joined their G-Men squad under some much more competent folk that are sure to post a character sheet later on.

Personality: Easy-going, and generally a nice guy. If he commits evil upon thou, don't take it personally, as he didn't really mean anything by it. While he is a quick learner of physical skills, he isn't very smart, and tends to just not get it when people are talking about more complex issues. Rather claustrophobic. Enjoys carving, impressive heists, and adventure. Favorite foods: Dark chocolate, salmon.

Dossier: Streetear/informant. Shows promise with firearms, though has a considerable lack of training. Rookie spellcaster, focusing on status and support magicks. Has a serious dislike of the dress code(Please see infraction files XJ-2 through XJ-5). Under no circumstances should he be left alone in a car with the keys in. Should be accompanied by a senior officer in the field until further training is completed.

Name: Randell "Andy" Kraufman
Age: 21
Race: Satyr, snake base
Gender: Male
Height: 5'6"(in human guise)
Length: 8'5"
Weight: 193
Eyes: Green, slitted pupils
Hair: Black, long.
Skin: Tan
Scales: Black/Green
Hand: Right
Virtue: Kindness
Vice: Greed
XP: 6/7
STR: 3
DEX: 4(+)
STM: 2
INT: 1
WIT: 3
RES: 1(-)
PRE: 2
MAN: 3
COM: 2

HP: 0000000 7

MP: 5/2
Gnosis: 1
Size: 5
Speed: 7+7
Human: 7
Will: 3

MSkill: Academics 0
Crafts 1
Investigation 2
Medicine 1
Occult 0
Politics 0
Science 0
Telegraphy 0

PSkill: Athletics 2
Brawl 2
Drive 0
Firearms 1
Larceny 3 Pickpocketing
Stealth 2 Crowds
Survival 1
Weaponry 1

SSkill: Animal Ken 0
Empathy 1
Expression 0
Intimidation 0
Persuasion 2
Socialize 1
Streetwise 3 Rumors
Subterfuge 0

Magic: Cryomancy(WIT) 1
Form(PRE) 1
Close Div(WIT) 1

Growth: Spirit Power 0 0/20 Ex:Casting Spells
Animalia 0 0/3 Ex:Using Twin Spirits
Spirits 0 7/10 Ex:Gaining XP

Abils: Twin Spirits: +1 Dexterity, Strength, Bite attack for Lethal. Lasts 5 rounds, can cause degredation. -2 on Intelligence or Manipulation based skills during the ability, and for 15 rounds after.

Attack: Punch - 5(Bash), 3 Strength + 2 Brawl
Tail Thwap - 7(Bash), 3 Strength + 2 Brawl + 2 Weapon
Bite(Twin Spirits) - 8(Leth), 3+1 Strength + 2 Brawl + 2 Weapon
Colt M1911 - 8(Leth), 4 Dexterity + 1 Firearms + 3 Weapon

Equip: Colt M1911: 3(Leth), Small(1 Handed), 7+1 shots, 30/60/120, Req 2 Strength

Money: 3/4

Merits: Resources(**)
G-Man
Direction Sense(*)
No need to roll for directiony stuff.
Fast Reflexes(*)
+1 Initiative.
Natural Immunity(*)
+2 Resistance on disease.
Iron Stomach(**)
+2 resistance versus bad food, +3 on survival to avoid starving.
Danger Sense(**)
+2 to detect danger.

Spells:
Chill(Cryomancy *)
Type: Status(Magical)
Desc: Chills target, inhibiting their ability to move correctly. Resisted by Strength+Stamina
Masq: Breaks masquerade on target.
Dots Target Range Area Time Effect
* 1 Touch - 5R -1 Dexterity.
** 1 Touch - 10R -1 Dexterity, -1 speed.
*** 1 Touch - 20R -2 Dexterity, -1 speed.
**** 1 Touch - 30R -2 Dexterity, -2 speed.
***** 1 Touch - 1M -3 Dexterity, -2 speed.

Treasure Map(Close Divination *)
Type: Support(Magical)
Desc: Detects the general location of valuable metals/cash in the area. Can be resisted by anti-scry effects.
Masq: Covert.
Dots Target Range Area Time Effect
* - Self 10B - See Description.
** - Self 15B -
*** - Self 20B -
**** - Self 30B -
***** - Self 40B -

What A Snake(Form *)
Type: Status(Magical)
Desc: Applies traits of a non-poisonous snake onto the target. Polymorphs them at higher-levels. Strength + Resolve resists.
Masq: Overt.
Dots Target Range Area Time Effect
* 1 20 10B 30R Gives target tail of a snake. Speed-1, Swim/Jump/Climb-1.
** 1 20 15B 1M Turns target into a half snake. Also adds Size-1, Strength-1.
*** 1 5 20B 3R/1H Gradual polymorph into snake. 3 failures needed, -1 Strength/Size
each fail. Heal at 1 every 3 rounds otherwise.
**** 1 10 30B 4R/4H Gradual polymorph into snake. 3 failures needed, -1 Strength/Size
each fail. Heal at 1 every 4 rounds otherwise.
***** 1 15 40B 5R/24H Gradual polymorph into snake. 3 failures needed, -1 Strength/Size
each fail. Heal at 1 every 5 rounds otherwise.


Last edited by Fragmaster01 on Sat Oct 10, 2009 8:20 pm; edited 1 time in total

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Post  Caput Fri Oct 09, 2009 12:43 pm

I was under the impression that the game wasn't ready for sheets yet. I was told there would probably be so starting exp, possibly rules changes, that kind of thing, so I've been waiting to hear more.
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Post  Zanthoroctu Sat Oct 10, 2009 7:44 pm

Sorry, for the lack of data flow, but the game is indeed ready for character spec'ing. I only ask that you post things here or contact me directly, so that we may iron out any issues before the game starts. Currently, I am planning solo setups for most for the characters, if you'd rather forgo this and wait until the main game kicks off, we can work with that as well.

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Post  Xaer QwickBlade Fri Oct 16, 2009 5:57 am

History: духаcлава Алекс was born 1747, in the russian city of Ялуторовск(Yalutorovsk). At the age of 30 he headed westward, towards the more advanced cities of Russia.
At the age of 50, He began to worry about hiding his identity from people, the government in particular. Now that he was getting older, he would have to worry about his appearance, and eventually what to do when he should be of the age to die. His worries were over when he met a Семья мафии. He struck a deal with them. In return for his special talents, he would be given new identities and government papers, places to rest when needed, and most of all, sactuary. Алекс now had people he didn't need to maintain his illusions infront of. At first, members of the Семья were skeptical or untrusting, but after a number of years Алекс was fully accepted, and after a few decades became a special force of the Mафии.
The more time he spent with the Семья, the more he began to pick up their trade and line of thinking, and his personal talent for the manipulations of illusions helped him in this endevor. it was not long before he began to help his Семья grow in territory and power across the country, picking up the name укус заморозка. With the expansion, and over time, укус заморозка became almost like a myth of his Семья; every member knew of him, but only the bosses knew if he was real or just a boogey man.
During the 1930s, the Семья attempted to expand its influence into the Americas. Only 2 years after setting up business, word returned to the motherland that the american Семья was being attacked. Months passes with no further response, and so Алекс was smuggled overseas to find out why. The known location of the Семья was instead full of a few minor street gangs, after a little coaxing he learned that a few members were locked away in a prison. After breaking the men out, they began to attempt a rebuild of their organization. Not soon after, Алекс was given a letter telling him to remain in America. The communist government was locking down the ports and ships of Russia, and entering overland would be to risky. the Семья wanted to keep their укус заморозка out of Stalin's hands.
Not having a talent for making contacts or recruiting, Алекс decided to attempt to lay low, and began trying to learn english. Eighteen years later and an FBI Agency located the укус заморозка, and impressed him into their services, to keep an eye on him and his friends.

Personality: -soon to come-

Appearance: His fox form is that of a large silver fox with 2 tails. A white fur coat with silver markings on his face and tail, and bright shock blue eyes.
His alternate form is that of a lithe and moderatly muscular russian with similarly colored eyes. He is clean shaven with hair the same color as his ears,silver hair in a slightly disheveled cut, fox ears coming out from the top. His body is covered is a short thin white hairs, for added warmth. The nails on the end of his feet and hands are pointed, while he has 2 three foot tails coming out from over the top of his pants.
His usuall illusion form is that of a lithe and slightly muscular russian with green eyes and brown hair. He commonly wears black shoes with a pale gray slacks and workshirt. Over his shirt is a deep black flannel vest, all of this, under a leather trenchcoat when outdoors.

Dossier: -soon to come-

Name: духаcлава Алекс "укус заморозка"(Alexei "Frost bite" Dukhislav)
Age: 203, (born: 1747)
Race: Kitsune (Russian)
Gender: Male
Virtue: Fortitude
Vice: Wrath
Height: 5'11"
Weight: 152
Eyes: green
Hair: brown
Skin: White
Hand: Right
XP: 0/12

STR: 2 30/90
DEX: 5 (+) 180/300
STM: 1 (-) 30/90
INT: 1 0/30
WIT: 3 90/180
RES: 2 30/90
PRE: 2 30/90
MAN: 3 90/180
COM: 2 30/90

HP: 000000 6
FoxHP: 000000 6 (+1 supernatural)
MP: 5/2 5/2
Gnosis: 1 0/20
Size: 5 (fox 4)
Speed: 5(fox 8 )
Moral: 6

MSkill: Academics 0 0/10
Telegraphy 0 0/10
Crafts 0 0/10
Invest 1 10/30
Medicine 1 10/30
Occult 2 30/60
Politics 0 0/10
Science 0 0/10

PSkill: Athletics 3 60/100 (throwing)
Brawl 2 30/60
Drive 0 0/10
Firearms 1 10/30
Larceny 0 0/10
Stealth 2 30/60
Survival 0 0/10
Weaponry 4 100/150 (knives)

SSkill: Animal Ken 0 0/10
Empathy 0 0/10
Expression 0 0/10
Intimidation 4 100/150 (Interrogation)
Persuasion 0 0/10
Socialize 0 0/10
Streetwise 3 60/100
Subterfuge 0 0/10

Magic:
Illusion(man) * 20/60
cryomancy(wits) * 20/60
Time(wits) * 20/60

Growth:
Illusion - Increase power for illusion magic. Boosted by using illusions. ( 0/20)
20 - +1 die when using illusion magic.
60 - Disguise self gains +2 to avoid being detected.
120 - -1 penalty versus kitsune/seers negated.
200 - Illusion sight(detect illusions through sight, +2 to save)

Form - Increase power for both forms. Boosted by gaining XP.(12/30)
10 - Fox form MaxHP+1(supernatural)
30 - Both forms +1 defense(supernatural)
60 - Fox form +1 size, +1 damage on natural attack
100 - Both forms +1 stealth
150 - Fox form +1 size, +1 physical armor
225 - Fox form +1 size, +1 damage, attack is now lethal.


Abil:
Alternate Form: A kitsune's natural form is that of a fox, though they can take on a humanoid form(with some features
of their old form, such as tail and ears).
Disguise Self: A kitsune can disguise themselves with an illusion at no MP cost. The Will to disbelieve is considered
as if the illusion was cast at the highest level of illusion magic the character can use.
Illusion Magic: A kitsune's magic is based around illusion, and making the target believe that something has happened
rather than actually doing it. Non-damaging spells with a Strength+Stamina save instead use a Resolve+Composure save when
cast by a kitsune. Spells take a -1 penalty versus other kitsune, or creatures naturally capable of seeing through illusions.

Attack: Fang and Claw - 5(bashing), 2 Brawl + 2 Strength + 1 Weapon (in fox form, with teeth or claws)
Bowie knife - 12(lethal), 4 Weaponry + 5 Dexterity(merit) + 2 Weapon + 1 Specialty.
Combat Knife - 11(lethal), 4 weaponry + 5 Dexterity(merit) + 1 weapon + 1 specialty

Throwing Knife - 10(lethal), 3 Athletics + 5 Dexterity + 1 Weapon + 1 Specialty

Equip: Bowie knife: 2(leth), small (1 handed), Durability 3,can be mounted on guns
Combat Knife: 1(leth), small (1 handed), Durability 3
Throwing knives: 1(leth), small (1 handed), Aerodynamic(X2 throw range), Req 2 Strength

Merits: Allies(**)-Russian Mafia
Ambidextrous(***)
Fighting Finesse(**) - Knives
Fighting Style: Knife Fighting(*)- Anticipate Attack: may substitute composure with weaponry for determining initiative.
Fighting Style: Two Weapons(*)- Whirling Blades: defence is not penalised by multiple attacks, untill attacks exceed weaponry, when dodging
Language (**)- English
Resources(**)- G-Man (3/4)
Quick Draw(*) - can draw a weapon and attack with it as a same action, or can draw a hidden weapon and attack without penalty


Spells:
Kinzhal Moroza(Cryomancy *)
Type: Attack(Magical)
Description: The air around your hand becomes bitter cold and condenses rapidly. It slowly takes the form of a short
blade, made of pure ice. A delicate chrystalline structure belies a deadly weapon. It feels natural in your hand, like you've
always carried it.
Effect: With an action you create a dagger of ice from the air surrouding you. As you have access to higher dots the
knife takes on unique and more powerful traits. Though magic is used to create this weapon it possesses no inherent
ruggedness compared to regular ice. It will break under much of any direct stress, and is of little use against tougher
substances. In most circumstances when the weapon is thrown it is irrecoverable. You suffer no penaltly for throwing any of
the weapons.
Masq: Overt at casting.
Dots Target Range Area Time Effect
* Self - - 5M As Combat Knife.
** Self - - 5M As Combat Knife or Throwing Knife. Deals 1 Bash damage[Ice] on hit.
*** Self - - 5M As Rondel Dagger, or Bowie Knife, or 2 Throwing Knives. Deals 1 Bash damage[Ice] on hit(Rondell or Bowie).
**** Self - - 5M As Rondel Dagger, or Bowie Knife, or 2 Throwing Knives. Deals 1 Leth damage[Ice] on hit(Rondell or Bowie).
***** Self - - 5M As Rondel Dagger, Bowie knife, or 3 throwing knives. Deals 1 Aggr damage[Ice] on hit(Rondell), or 2 Leth damage[Ice] on hit(Bowie Knife).

Zhestokosehrdnoyeh vrehmya(Time *)
Type: Status(Magical)
Description: Choose a small item that you have a line of sight with (anything you can reasonably carry with one
hand). Time passes for the item extroadinary rate for a short period of time wearing down the item making it more
subsceptible to being broken. You can do minor damage to a item (like a weapon) held, but the spell can be used to a greater
effect to wear down unattended items.
Effect: Targeted item's controller may make a Wits+Composure roll. On a success, the item suffers no negative
effects. On a failure, the item takes the noted penalty to durability. An item cannot be reduced to less than 1 durability.
If the item is unattended, the item suffers the original decay, as well as an additional penalty the next round. After the
duration the item will return to its normal durability rating immediately despite the penalty.
Masq: Overt.
Dots Target Range Area Time Effect
* 1 30 - 5M -1 durability, -1 extra(Unattended).
** 1 45 - 5M -2 durability, -1 extra(Unattended).
*** 1 45 - 5M -2 durability, -2 extra(Unattended).
**** 1 60 - 5M -3 durability, -2 extra(Unattended).
***** 1 60 - 5M -4 durability, -3 extra(Unattended).


Last edited by Xaer QwickBlade on Wed Oct 21, 2009 8:23 pm; edited 34 times in total
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Post  Caput Sat Oct 17, 2009 6:37 pm

"Pretty" Dan Summer

Dan is a vampire bat true satyr. He's skinny, brown skinned and looks wild. He dresses in suits as often as not, but possesses an uncanny ability to look scruffy no matter what. He wears copious amounts of occult jewellery whenever he thinks he can get away with it and has tattoos damn near everywhere clothes will cover them. His ears are those of a bat, he has fangs, he has claws, he's essential the wolfman, only crossed with a bat instead of a wolf and with a more human face. Tattoos include: Two revolvers placed so they stick up out out of his pants when he's shirtless, a big cross on his back, a pentacle on his chest, lots of mystical Latin (because you never know, it might work), the word "Holly", several skulls and a lot of meaningless curly shapes.

His mother, Gloria, came over from England and his father was a native American who abandoned her almost as soon as he got her into bed. Gloria decided to remain in the states to hide her adulterous mixed race child from her family. The father's fate is unknown, not least because she never talked about him.
His mother was always ashamed of him and wasn't a very nice person to begin with, so they never really got on. Things got worse when she married Edward Percival, who is almost as nasty as her. Eventually, he decided he was missing out on the better part of his heritage and started to learn about what his mother calls "heretical madness". He discovered his passion in the occult and eventually went far beyond northern American folklore, travelling Europe, Africa and south America and sampling Satanism, voodoo, alchemy and more than one kind of witchcraft.
In eastern Europe, he met a genuine necromancer, who joined him on his travels into Africa, but was eventually lynched in a remote village. Dan still doesn't know exactly what he did.
When he was nearing the end of his circular journey, in a remote part of south America, he had built up a detailed picture of the secret side of the world and was able to summon a spirit and cut a deal to become a satyr, a move which he considers his first small step on the road to immortality.
The spirit who answered the call was Brokenfang, a female vampire bat who was weakened by an abusive former master. In exchange for a dangerously large amount of his blood, she became a part of him. Brokenfang is evil, but some of Dan's humanity is rubbing off on her. The two are now madly in love and deliberately merging into one.
When Dan returned to the U.S., complete with tattoos, occult jewellery and a wild secondary personality, his mother said she'd have him killed. She's not kidding. Her husband is involved with the gang who almost wiped out the local mafia.
The feds caught Dan because of his bad habit of getting into fights and drinking people's blood. He's attached to the team as a condition of his suspended sentence for multiple counts of grievous bodily harm. The G-men need him for his magical talents and extensive knowledge of the occult. The ability to fly is a nice bonus too.
He lives with Holly, his girlfriend, joint favourite thing in the world (tied with Brokenfang) and semi-willing scratching post.

Dossier: Occultist/Spellcaster/Controllable monster. Reacted dramatically and aggressively to being brought in, but offered no real resistance. Seemingly at his most dangerous when behaving in a calm and rational manner. Can fly and take on the appearances of his victims. Has violent, antisocial tendencies. Claims to communicate with spirits, including an evil one which lives inside him. Watch this one carefully.


Name: "Pretty" Dan Summer
Age: 24
Race: True Satyr (vampire bat spirit)
Gender: Male
Height: 5'3"
Weight: Underweight
Eyes: Hazel
Hair: Brown, wild.
Skin: Light brown
Hand: Left
Virtue: Charity
Vice: Gluttony
XP: 0/17

STR: 2 30/90
DEX: 3(+) 30/90
STM: 2 30/90
INT: 3 90/180
WIT: 3 90/180
RES: 2(-) 30/90
PRE: 3 90/180
MAN: 2 30/90
COM: 2 30/90

HP: 0000000 7

MP: 5/2
Gnosis: 1 0/20
Size: 5
Speed: 5+7
Human: 5
Derang: Irrationality(5)
Will: 3

MSkill: Academics 1 10/30
Telemetry 0 0/10
Crafts 2 30/60
Investigation 2 30/60
Medicine 0 0/10
Occult 5 150/225 +1 Spirits (6)
Politics 0 0/10
Science 0 0/10

PSkill: Athletics 0 0/10
Brawl 2 30/60
Drive 0 0/10
Firearms 1 10/30
Larceny 0 0/10
Stealth 0 0/10
Survival 2 30/60
Weaponry 0 0/10

SSkill: Animal Ken 1 10/30
Empathy 0 0/10
Expression 0 0/10
Intimidation 1 10/30
Persuasion 1 30/60 +1 Seduction (2)
Socialize 0 0/10
Streetwise 2 30/60 +1 Drugs (3)
Subterfuge 2 30/60

Magic: Necromancy(INT) 2 60/120
Summoning(PRE) 1 20/60
Form(PRE) 1 20/60

Growth: Spirit Power 0 0/20 Ex:Casting
Animalia 0 0/3 Ex:Using Twin Spirits
Spirits 0 0/10 Ex:Gaining XP


Abils: Twin Spirits: +1 Dex, +1 Strength, Flight.

Attack: Teeth and Claws - 5(Bash), 2 Strength + 1 Brawl + 2 Weapon

Equip: Necromancer's Bible
Christian Bible
Mary's Crucifix
vampire's Inverted Crucifix
Notebook: Necronomicon copy
Pistol
Ammunition
Survival Knife
Occult jewelery

Money: 3/4

Merits: Soul Steal(*)
Composure+Necromancy+1 to steal. Takes 10 rounds.
Craft Magic Item Container(*)
Can craft items of up to (*), requires (*) in the target school.
Natural Immunity(*)
+2 versus disease
Retainer(**)
Holly
Striking Looks(**)
+1 Presence/Manipulation for most social checks, +1 to enemies to identify you
Resources(**)
Gman, 3/4
Kung Fu(*)
Penalties to hit specific parts of the body with brawl attacks reduced by 1. Armour penalties against brawl attacks reduced by 1.

Flaws: Embarrasing Secret(s)

Spells: Lifedrinker(Necromancy *)
Type: Healing(Magical)
Desc: Drains target's blood, healing you in the process. Cannot heal more HP than successes if used in combat(1 for bashing, 2 for lethal convert, 3 for aggravated convert).
Masq: Covert, but fangs break the masquerade.
Dots Target Range Area Time Effect
* 1 Touch - - Heal 1 bashing.
** 1 Touch - - Heal 2 bashing.
*** 1 Touch - - Convert 1 lethal to bashing. Max 2/day.
**** 1 Touch - - Heal 1 bashing, convert 1 lethal to bashing. Max 2/day.
***** 1 Touch - - Convert 1 aggravated to lethal. Max 1/day.

Call Ghost(Necromancy *)
Type: Support(Magical)
Desc: Summon the ghost of a person, using one of their former posessions. Ghost can make opposed Resolve +Composure checks to attempt to leave. If your Resolve+Composure pool is 4 higher than the ghost's, they automatically fail to leave unless an hour has passed.
Masq: Overt.
Dots Target Range Area Time Effect
* 1 - - - As description. Casting time 5 minutes.
** 1 - - - Casting time 4 minutes. -1 on attempt to leave.
*** 1 - - - Casting time 3 minutes. -2 on attempt to leave.
**** 1 - - - Casting time 2 minutes. -3 on attempt to leave.
***** 1 - - - Casting time 1 minute. -4 on attempt to leave.

Facedrinker(Form *)
Type: Buff(Magical)
Desc: Using the blood of a person(preprepared, no combat nomming), you can take on their form for a short while.
Masq: Overt at casting.
Dots Target Range Area Time Effect
* Self - - 5M +2 on disguise checks involving appearance/voice/smell.
** Self - - 30M +3 on disguise checks involving appearance/voice/smell.
*** Self - - 1H +3 on disguise checks involving appearance/voice/smell.
**** Self - - 4H +4 on disguise checks involving appearance/voice/smell.
***** Self - - 8H +4 on disguise checks involving appearance/voice/smell.


Last edited by Caput on Tue Oct 27, 2009 4:53 pm; edited 2 times in total
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Post  Xaer QwickBlade Sun Oct 18, 2009 1:50 am

I guess he would have to be underweight to fly...
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